Curse Room (Item Pool)

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Item Pools
Normal / Hard Treasure Pool Icon.png Treasure Room Boss Pool Icon.png Boss Shop Pool Icon.png Shop Curse Pool Icon.png Curse Room Secret Pool Icon.png Secret Room Devil Pool Icon.png Devil Room Angel Pool Icon.png Angel Room
Library Pool Icon.png Library Gold Chest Pool Icon.png Golden Chest Red Chest Pool Icon.png Red Chest Beggar Pool Icon.png Beggar Devil Beggar Pool Icon.png Devil Beggar Key Master Pool Icon.png Key Master Bomb Bum Pool Icon.png Bomb Bum
Planetarium Pool Icon.png Planetarium Ultra Secret Pool Icon.png Ultra Secret Room Crane Game Pool Icon.png Crane Game Rotten Beggar Pool Icon.png Rotten Beggar Battery Bum Pool Icon.png Battery Bum Old Chest Pool Icon.png Old Chest Wooden Chest Pool Icon.png Wooden Chest
Baby Shop Pool Icon.png Baby Shop Swine Beggar Pool Icon.png Swine Beggar Demon Swine Pool Icon.png Demon Swine Angel Swine Pool Icon.png Angel Swine Gashapon Pool Icon.png Gashapon Bone Saw Pool Icon.png Bone Saw Bougie Pedestal Pool Icon.png Bougie Pedestal
Greed / Greedier Treasure Pool Icon.png Treasure Room Boss Pool Icon.png Boss Shop Pool Icon.png Shop Curse Pool Icon.png Curse Room Secret Pool Icon.png Secret Room Devil Pool Icon.png Devil Room Angel Pool Icon.png Angel Room

Items in this pool can spawn in the Curse Pool Icon.png Curse Room. This does not apply to Red Chests.

To see the Curse Room pool of items in the original game, see its page on The Binding of Isaac: Rebirth wiki.

Active Items

Name Icon Weight Description
Black Box
Black Box3 rooms
1
  • +4 luck while held.
  • Each use:
    • −0.5 luck permanently.
    • Chance to spawn an item, Black Heart, Card, or hostile Spiders based on luck.
Book of Genesis
Book of Genesis3 rooms
1
  • On use, grants a Black Heart.
  • Passively doubles all damage taken.
Death Cap
Death Cap4 rooms
1
  • When using for the first 5 times, Isaac takes damage and permanently gains the following modifiers:
  • When using for the 6th time, Death Cap is destroyed, fully heals all of Isaac's UI Heart Red.png Red Heart containers and File:UI Bone Heart.png Bone Hearts, and grants the following modifiers:
    • +2.75 damage.
    • 1.5× damage multiplier.
    • +0.5 speed.
    • +0.5 shot speed.
Pumpkin Mask
Pumpkin MaskOne time use
1
  • On use, grants 12 Soul Hearts but causes Isaac to take damage every 60 seconds.
  • 1 second after taking damage from this effect, Isaac will fire a Brimstone beam.
Shattered Dice
Shattered DiceOne time use
1
  • On use, or when Shattered Dice is dropped, the item is destroyed and spawns a Shattered Shard.png Shattered Shard and 3 coins.
  • Passively rerolls picked up items, attempting to reroll them into items of higher item quality.
Bone Saw
Bone SawUnlimited
1
  • On use, destroys all nearby Beggars and Shopkeepers, and spawns 2 orbital bone familiars from each one destroyed.
Blazing Beak
Blazing Beak12 rooms
1
  • Passively causes enemies to sometimes drop Cursed Trinkets.png Cursed Trinkets on death.
    • Cursed Trinkets are auto-smelted on pickup.
  • On use, deals 1 damage to Isaac and sells every Cursed Trinket he owns.

Passive Items

Name Icon Weight Description
Azazel's Horn
Azazel's Horn
1
  • +1 Black Heart.
  • Black Hearts will now trigger their mass room damage effect when only partially depleted by damage.
Bad Apple
Bad Apple
1
  • +0.6 tears.
  • 8% chance to fire a tear that converts all other tears in the room into bad apples which deal half damage.
Bucket of Blood
Bucket of Blood
1
  • +3 UI Heart Red.png Red Heart containers.
  • Rerolls all of Isaac's health into a random assortment of Heart Containers, Soul Hearts and Black Hearts.
Chunk of Tofu
Chunk of Tofu
1
  • Cube of Meat-style progressive familiar.
  • Replaces all items in Boss Rooms with more Chunk of Tofus.
Cracked Infamy
Cracked Infamy
1
  • 2.5% chance to trigger the Glowing Hourglass.png Glowing Hourglass effect when taking damage.
    • Each time Isaac takes damage and the effect does not trigger, the chance increases by an additional 2.5% up to a maximum of 20%.
    • The effect cannot trigger when fighting a boss that grants a completion mark.
Effigy
Effigy
1
  • When entering an uncleared room, grants a 15% chance to replace all enemies with Burning Effigies.
    • Effigies are completely harmless and have no hitbox, but can be bombed for a chance to spawn a random wooden pickup.
Empiric
Empiric
1
  • Transforms all pills into Horse Pills.
    • Naturally spawned horse pills are converted into Whale Pill.png Whale Pills instead.
  • Causes all pills to become permanently unidentified.
  • Spawns a random horse pill after being picked up.
Eye of Balor
Eye of Balor
1
  • The enemy with the lowest percentage health, that is not at full health, will take 1.5x damage from all sources.
Guppy's Pride
Guppy's Pride
1
  • Grants a shooting familiar on pickup and at the start of every new floor.
    • The familiars' tear damage scales with Isaac's Damage.
Joyful
Joyful
1
  • Grants a chance to gain a 2× damage multiplier for the room when taking damage.
    • In the following room afterwards, grants a 0.85× damage multiplier.
  • 35% chance for a Joy Pill to drop on room clear, alongside normal rewards.
Kapala
Kapala
1
  • 1.5x Damage Multiplier.
  • Damage dealt to enemies is split evenly amongst all other enemies of the same Type and Variant.
Mark of Cain
Mark of Cain
1
  • After 10 seconds of being in a non-special room, all doors will open.
  • Taking damage from an enemy deals 7x your Damage to them.
Salesman's Eye
Salesman's Eye
1
  • Grants a random discount to items in the shop
    • Discounts range from 0-4 coins.
Silver Charm
Silver Charm
1
  • +2 Soul Hearts.
  • On pickup, converts all Heart Containers into Soul Hearts at a 1:3 ratio.
    • Will not convert more Heart Containers if Isaac's health bar has been completely filled.
Slick Spade
Slick Spade
1

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Glioma
Glioma
1
  • +0.3 Tears.
  • Grants a 15% chance to fire a concussive tear.
  • Upon defeating the floor's boss, all regular cleared rooms become uncompleted and can be re-beaten for additional rewards.
Bootlicker
Bootlicker
1
  • +1 empty Heart Container.
  • +0.25 Damage permanently for each time Isaac takes damage between gaining the item and killing a floor boss.
  • Prevents Isaac from picking up hearts of any type until a floor's boss is killed.
Heartbroker
Heartbroker
1
  • +1 Gold Heart.
  • +2 Broken Hearts.
  • Broken Hearts can now be used to purchase Devil Deals.
Jet Feather
Jet Feather
1
  • Angel Deals no longer vanish when another item is taken, but will cost health to purchase.
  • Devil Deals no longer cost health to purchase, but will vanish if another item is taken.
Heart Rupture
Heart Rupture
1
  • Enemies have a chance to launch a heart pickup into the air upon dying.
    • The chance scales with Luck, the enemy's maximum health and the current stage.
    • Catching the heart will heal Isaac.
    • Missing the heart will cause it to splatter on the ground and spawn playe-controlled creep.